[ ESO ]

FORS2: Sky Flats and Rotator Effect - Tests for B@UT2


Rotator angle = 0

Randomly distributed rotator angles Averaging methods and angle ranges
  1. select at most 10 frames per 10 degree interval
  2. angle range -255:255
  3. first 64 frames used for master flat
  4. first 64 frames used for results
  1. select at most 10 frames per 10 degree interval
  2. angle range -180:180, with values outside projected into range
  3. first 64 frames used for master flat
  4. first 64 frames used for results
  1. select at most 10 frames per 10 degree interval
  2. angle range -180:180, with values outside projected into range
  3. first 64 frames used for master flat
  4. all frames used for results
  1. select at most 10 frames per 10 degree interval
  2. angle range -180:180, with values outside projected into range
  3. all frames used for master flat
  4. first 64 frames used for results
  1. select at most 10 frames per 10 degree interval
  2. angle range -180:180, with values outside projected into range
  3. all frames used for master flat
  4. all frames used for results
     
  1. select at most 5 frames per 5 degree interval
  2. angle range -255:255
  3. first 64 frames used for master flat
  4. first 64 frames used for results
  1. select at most 5 frames per 5 degree interval
  2. angle range -180:180, with values outside projected into range
  3. first 64 frames used for master flat
  4. first 64 frames used for results
  1. select at most 5 frames per 5 degree interval
  2. angle range -180:180, with values outside projected into range
  3. first 64 frames used for master flat
  4. all frames used for results
  1. select at most 5 frames per 5 degree interval
  2. angle range -180:180, with values outside projected into range
  3. all frames used for master flat
  4. first 64 frames used for results
  1. select at most 5 frames per 5 degree interval
  2. angle range -180:180, with values outside projected into range
  3. all frames used for master flat
  4. all frames used for results