Public Member Functions

antlr.debug.DebuggingInputBuffer Class Reference

Inheritance diagram for antlr.debug.DebuggingInputBuffer:
antlr.InputBuffer

List of all members.

Public Member Functions

 DebuggingInputBuffer (InputBuffer buffer)
void addInputBufferListener (InputBufferListener l)
void consume ()
void fill (int a) throws CharStreamException
Vector getInputBufferListeners ()
boolean isDebugMode ()
boolean isMarked ()
char LA (int i) throws CharStreamException
int mark ()
void removeInputBufferListener (InputBufferListener l)
void rewind (int mark)
void setDebugMode (boolean value)

Constructor & Destructor Documentation

antlr.debug.DebuggingInputBuffer.DebuggingInputBuffer ( InputBuffer  buffer  ) 

Member Function Documentation

void antlr.debug.DebuggingInputBuffer.addInputBufferListener ( InputBufferListener  l  ) 
void antlr.debug.DebuggingInputBuffer.consume (  ) 

Mark another character for deferred consumption

Reimplemented from antlr.InputBuffer.

References antlr.InputBuffer.consume(), antlr.debug.InputBufferEventSupport.fireConsume(), and antlr.InputBuffer.LA().

void antlr.debug.DebuggingInputBuffer.fill ( int  amount  )  throws CharStreamException [virtual]

Ensure that the input buffer is sufficiently full

Implements antlr.InputBuffer.

References antlr.InputBuffer.fill().

Vector antlr.debug.DebuggingInputBuffer.getInputBufferListeners (  ) 
boolean antlr.debug.DebuggingInputBuffer.isDebugMode (  ) 
boolean antlr.debug.DebuggingInputBuffer.isMarked (  ) 

Reimplemented from antlr.InputBuffer.

References antlr.InputBuffer.isMarked().

char antlr.debug.DebuggingInputBuffer.LA ( int  i  )  throws CharStreamException

Get a lookahead character

Reimplemented from antlr.InputBuffer.

References antlr.debug.InputBufferEventSupport.fireLA(), and antlr.InputBuffer.LA().

int antlr.debug.DebuggingInputBuffer.mark (  ) 

Return an integer marker that can be used to rewind the buffer to its current state.

Reimplemented from antlr.InputBuffer.

References antlr.debug.InputBufferEventSupport.fireMark(), and antlr.InputBuffer.mark().

void antlr.debug.DebuggingInputBuffer.removeInputBufferListener ( InputBufferListener  l  ) 
void antlr.debug.DebuggingInputBuffer.rewind ( int  mark  ) 

Rewind the character buffer to a marker.

Parameters:
mark Marker returned previously from mark()

Reimplemented from antlr.InputBuffer.

References antlr.debug.InputBufferEventSupport.fireRewind(), and antlr.InputBuffer.rewind().

void antlr.debug.DebuggingInputBuffer.setDebugMode ( boolean  value  ) 

The documentation for this class was generated from the following file:
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