|
| enum | HistoryType {
Shallow = 0,
Deep,
Shallow = 0,
Deep,
Shallow = 0,
Deep
} |
| |
| enum | HistoryType {
Shallow = 0,
Deep,
Shallow = 0,
Deep,
Shallow = 0,
Deep
} |
| |
| enum | HistoryType {
Shallow = 0,
Deep,
Shallow = 0,
Deep,
Shallow = 0,
Deep
} |
| |
| enum | StateType {
Atomic = 0,
Compound,
Parallel,
History,
Atomic = 0,
Compound,
Parallel,
History,
Atomic = 0,
Compound,
Parallel,
History
} |
| |
| enum | StateType {
Atomic = 0,
Compound,
Parallel,
History,
Atomic = 0,
Compound,
Parallel,
History,
Atomic = 0,
Compound,
Parallel,
History
} |
| |
| enum | StateType {
Atomic = 0,
Compound,
Parallel,
History,
Atomic = 0,
Compound,
Parallel,
History,
Atomic = 0,
Compound,
Parallel,
History
} |
| |
|
| | StateHistory (const std::string &id, const HistoryType type) |
| |
| virtual | ~StateHistory () |
| |
| HistoryType | getHistoryType () |
| |
| std::list< State * > & | getHistoryValues () |
| |
| void | clearHistoryValues () |
| |
| State * | popHistoryValue () |
| |
| void | pushHistoryValue (State *s) |
| |
| void | setHistoryType (HistoryType type) |
| |
| void | setHistoryValues (std::list< State * > &historyValues) |
| |
| | StateHistory (const std::string &id, const HistoryType type) |
| |
| virtual | ~StateHistory () |
| |
| HistoryType | getHistoryType () |
| |
| std::list< State * > & | getHistoryValues () |
| |
| void | clearHistoryValues () |
| |
| State * | popHistoryValue () |
| |
| void | pushHistoryValue (State *s) |
| |
| void | setHistoryType (HistoryType type) |
| |
| void | setHistoryValues (std::list< State * > &historyValues) |
| |
| | StateHistory (const std::string &id, const HistoryType type) |
| |
| virtual | ~StateHistory () |
| |
| HistoryType | getHistoryType () |
| |
| std::list< State * > & | getHistoryValues () |
| |
| void | clearHistoryValues () |
| |
| State * | popHistoryValue () |
| |
| void | pushHistoryValue (State *s) |
| |
| void | setHistoryType (HistoryType type) |
| |
| void | setHistoryValues (std::list< State * > &historyValues) |
| |
| | State (const std::string &id, const StateType type) |
| |
| virtual | ~State () |
| |
| std::string | getId () const |
| |
| StateType | getType () const |
| |
| State * | getParent () |
| |
| StateHistory * | getHistory () |
| |
| ExecutableContent * | getEntryActions () |
| |
| ExecutableContent * | getExitActions () |
| |
| std::list< Transition * > & | getInitialTrans () |
| |
| State * | getInitialState () |
| |
| std::list< State * > & | getSubstates () |
| |
| std::list< Transition * > & | getTransitions () |
| |
| std::list< Activity * > & | getActivities () |
| |
| void | setId (const std::string &id) |
| |
| void | setParent (State *parent) |
| |
| void | setIsInitial (const bool isInitial) |
| |
| void | setIsFinal (const bool isFinal) |
| |
| void | setHistory (StateHistory *h) |
| |
| void | setInitialState (State *initialState, Action *a) |
| |
| void | setFinalState (State *finalState) |
| |
| void | setSubstates (std::list< State * > &substates) |
| |
| void | setTransitions (std::list< Transition * > &transitions) |
| |
| void | setActivities (std::list< Activity * > &activities) |
| |
| bool | isInitial () |
| |
| bool | isFinal () |
| |
| bool | isCompound () |
| |
| bool | isParallel () |
| |
| bool | isAtomic () |
| |
| bool | isHistory () |
| |
| void | startActivities () |
| |
| void | cancelActivities () |
| |
| void | addEntryAction (Action *) |
| |
| void | addExitAction (Action *) |
| |
| void | addSubstate (State *) |
| |
| void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
| |
| void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
| |
| void | addActivity (Activity *activity) |
| |
| void | delTransitions () |
| |
| void | delInitialTrans () |
| |
| void | delSubstates () |
| |
| | State (const std::string &id, const StateType type) |
| |
| virtual | ~State () |
| |
| std::string | getId () const |
| |
| StateType | getType () const |
| |
| State * | getParent () |
| |
| StateHistory * | getHistory () |
| |
| ExecutableContent * | getEntryActions () |
| |
| ExecutableContent * | getExitActions () |
| |
| std::list< Transition * > & | getInitialTrans () |
| |
| State * | getInitialState () |
| |
| std::list< State * > & | getSubstates () |
| |
| std::list< Transition * > & | getTransitions () |
| |
| std::list< Activity * > & | getActivities () |
| |
| void | setId (const std::string &id) |
| |
| void | setParent (State *parent) |
| |
| void | setIsInitial (const bool isInitial) |
| |
| void | setIsFinal (const bool isFinal) |
| |
| void | setHistory (StateHistory *h) |
| |
| void | setInitialState (State *initialState, Action *a) |
| |
| void | setFinalState (State *finalState) |
| |
| void | setSubstates (std::list< State * > &substates) |
| |
| void | setTransitions (std::list< Transition * > &transitions) |
| |
| void | setActivities (std::list< Activity * > &activities) |
| |
| bool | isInitial () |
| |
| bool | isFinal () |
| |
| bool | isCompound () |
| |
| bool | isParallel () |
| |
| bool | isAtomic () |
| |
| bool | isHistory () |
| |
| void | startActivities () |
| |
| void | cancelActivities () |
| |
| void | addEntryAction (Action *) |
| |
| void | addExitAction (Action *) |
| |
| void | addSubstate (State *) |
| |
| void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
| |
| void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
| |
| void | addActivity (Activity *activity) |
| |
| void | delTransitions () |
| |
| void | delInitialTrans () |
| |
| void | delSubstates () |
| |
| | State (const std::string &id, const StateType type) |
| |
| virtual | ~State () |
| |
| std::string | getId () const |
| |
| StateType | getType () const |
| |
| State * | getParent () |
| |
| StateHistory * | getHistory () |
| |
| ExecutableContent * | getEntryActions () |
| |
| ExecutableContent * | getExitActions () |
| |
| std::list< Transition * > & | getInitialTrans () |
| |
| State * | getInitialState () |
| |
| std::list< State * > & | getSubstates () |
| |
| std::list< Transition * > & | getTransitions () |
| |
| std::list< Activity * > & | getActivities () |
| |
| void | setId (const std::string &id) |
| |
| void | setParent (State *parent) |
| |
| void | setIsInitial (const bool isInitial) |
| |
| void | setIsFinal (const bool isFinal) |
| |
| void | setHistory (StateHistory *h) |
| |
| void | setInitialState (State *initialState, Action *a) |
| |
| void | setFinalState (State *finalState) |
| |
| void | setSubstates (std::list< State * > &substates) |
| |
| void | setTransitions (std::list< Transition * > &transitions) |
| |
| void | setActivities (std::list< Activity * > &activities) |
| |
| bool | isInitial () |
| |
| bool | isFinal () |
| |
| bool | isCompound () |
| |
| bool | isParallel () |
| |
| bool | isAtomic () |
| |
| bool | isHistory () |
| |
| void | startActivities () |
| |
| void | cancelActivities () |
| |
| void | addEntryAction (Action *) |
| |
| void | addExitAction (Action *) |
| |
| void | addSubstate (State *) |
| |
| void | addTransition (std::list< State * > &targets, const Event &event, Action *condition, Action *action) |
| |
| void | addTransition (State *target, const Event &event, Action *condition, Action *action) |
| |
| void | addActivity (Activity *activity) |
| |
| void | delTransitions () |
| |
| void | delInitialTrans () |
| |
| void | delSubstates () |
| |