CCF Acquisition Thread, handling the reception of image data from the camera.
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| | AcqThread (const std::string &thread_name, ccf::mptk::MessageBus &message_bus, const double period=0.1) |
| | Acquisition Thread, handling the interfacing and data acquisition from the camera.
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| virtual | ~AcqThread () |
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| void | Initialise () |
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| void | ResetCounters () |
| | Reset counters for the internal household.
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| void | SetInputQ (std::shared_ptr< ccf::common::FrameQueue > &queue) |
| | Set reference to the Application Input Queue.
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| ccf::common::FrameQueue & | GetInputQ () |
| | Get refrence to the Application Input Queue.
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| virtual void | UserLogic () |
| | Acquisition Thread user logic.
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| ccf::common::FrameStatistics & | GetFrameStat () |
| | Get reference to frame handling statistics.
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| | Thread (const std::string &thread_name, MessageBus &message_bus, const double period=0.1) |
| | Constructor method, setting up the internal members.
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| virtual | ~Thread () |
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| void | SetPriority (const int prio=-1) |
| | If invoked, it will run the thread in real-time mode with the given priority [0; 99].
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| std::string | GetName () const |
| | Return the thread Name.
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| void | Run () |
| | Method to invoke the user provided business logic of the thread. The method executes internally a loop.
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| virtual void | UserLogic () |
| | User provided business logic. The UserLogic method need not execute an internal loop. It is taken care of by the Control() method. Instead the UserLogic() method should (normally) execute it business logic, and return control to the Control() method, which will take of the thread management.
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| void | Start () |
| | Start the thread execution.
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| void | Stop () |
| | Stop the thread execution.
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| void | Pause () |
| | Pause the thread execution.
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| void | Continue () |
| | Continue a paused thread execution.
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| double | GetDrift () const |
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| bool | GetExecFlag () |
| | Check the Thread Execution Flag. The Thread Execution Flag shall be called regularly in the thread, at least during every internal cycle (of LogicUser()). The behavior is as follows: THREAD_EXEC_RUNNING: Return immediately with true. THREAD_EXEC_PAUSED: Wait internally for flag to change to THREAD_EXEC_RUN/_STOP. TRHEAD_EXEC_STOPPED: Return immediately with false. Thread LogicUser() shall return.
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| ThreadExecControl | GetExecFlag () const |
| | Return the value of the Thread Execution Flag.
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| bool | Terminated () |
| | Returns true if thread no longer running.
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| MessageBus & | MsgBus () |
| | Get acces to the MessageBus associated with this thread object.
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| std::string | ToString () const |
| | Generate ASCII output providing a status of the object.
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CCF Acquisition Thread, handling the reception of image data from the camera.