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| | ProcThread (const std::string &thread_name, ccf::mptk::MessageBus &message_bus, const double period=0.1) |
| | See ccf::mptk::Thread.
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| virtual | ~ProcThread () |
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| void | Initialise () |
| | Initialise the thread object.
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| virtual void | UserLogic () |
| | Implements the user logic, executed periodically.
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| void | SetInputQ (std::shared_ptr< ccf::common::FrameQueue > &queue) |
| | Set reference to the Application Input Queue from which the thread gets the frames.
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| ccf::common::FrameQueue & | GetInputQ () |
| | Get reference to the Application Input Queue from which the thread gets the frames.
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| void | SetOutputQ (std::shared_ptr< ccf::common::FrameQueue > &queue) |
| | Set reference to the Output Queue of this Processing Thread.
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| ccf::common::FrameQueue & | GetOutputQ () |
| | Get reference to the Output Queue of this Processing Thread.
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| void | SetStatus (const ccf::ProcStatus status) |
| | Set the Processing Status of this Processing Thread.
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| ccf::ProcStatus | GetStatus () const |
| | Return the Processing Status of this Processing Thread.
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| void | AddRecipe (std::shared_ptr< ccf::common::RecipeBase > &recipe_obj) |
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| uint8_t | NbOfRecipes () const |
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| const ccf::common::RecipeBase & | GetRecipe (const uint16_t nb) |
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| ccf::common::FrameStatistics & | GetFrameStat () |
| | Get reference to frame handling statistics.
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| bool | GetPipelineEnabled () const |
| | Return the current enabled status of the Pipeline.
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| | Thread (const std::string &thread_name, MessageBus &message_bus, const double period=0.1) |
| | Constructor method, setting up the internal members.
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| virtual | ~Thread () |
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| void | SetPriority (const int prio=-1) |
| | If invoked, it will run the thread in real-time mode with the given priority [0; 99].
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| std::string | GetName () const |
| | Return the thread Name.
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| void | Run () |
| | Method to invoke the user provided business logic of the thread. The method executes internally a loop.
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| virtual void | UserLogic () |
| | User provided business logic. The UserLogic method need not execute an internal loop. It is taken care of by the Control() method. Instead the UserLogic() method should (normally) execute it business logic, and return control to the Control() method, which will take of the thread management.
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| void | Start () |
| | Start the thread execution.
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| void | Stop () |
| | Stop the thread execution.
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| void | Pause () |
| | Pause the thread execution.
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| void | Continue () |
| | Continue a paused thread execution.
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| double | GetDrift () const |
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| bool | GetExecFlag () |
| | Check the Thread Execution Flag. The Thread Execution Flag shall be called regularly in the thread, at least during every internal cycle (of LogicUser()). The behavior is as follows: THREAD_EXEC_RUNNING: Return immediately with true. THREAD_EXEC_PAUSED: Wait internally for flag to change to THREAD_EXEC_RUN/_STOP. TRHEAD_EXEC_STOPPED: Return immediately with false. Thread LogicUser() shall return.
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| ThreadExecControl | GetExecFlag () const |
| | Return the value of the Thread Execution Flag.
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| bool | Terminated () |
| | Returns true if thread no longer running.
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| MessageBus & | MsgBus () |
| | Get acces to the MessageBus associated with this thread object.
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| std::string | ToString () const |
| | Generate ASCII output providing a status of the object.
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| | Base () |
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| | ~Base () |
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| const std::string & | GetClassName () const |
| | Return the allocated name of the class.
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Processing Thread MPTK Thread implementation (see also ccf::mptk::Thread).