#include <StateMachine.h>
◆ StateMachine() [1/3]
StateMachine::StateMachine |
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◆ ~StateMachine() [1/3]
StateMachine::~StateMachine |
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virtual |
◆ StateMachine() [2/3]
scxml4cpp::StateMachine::StateMachine |
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◆ ~StateMachine() [2/3]
virtual scxml4cpp::StateMachine::~StateMachine |
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◆ StateMachine() [3/3]
scxml4cpp::StateMachine::StateMachine |
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◆ ~StateMachine() [3/3]
virtual scxml4cpp::StateMachine::~StateMachine |
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◆ addParallel() [1/3]
void StateMachine::addParallel |
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State * |
s | ) |
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◆ addParallel() [2/3]
void scxml4cpp::StateMachine::addParallel |
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State * |
s | ) |
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◆ addParallel() [3/3]
void scxml4cpp::StateMachine::addParallel |
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State * |
s | ) |
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◆ addSubstate() [1/3]
void StateMachine::addSubstate |
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State * |
s | ) |
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◆ addSubstate() [2/3]
void scxml4cpp::StateMachine::addSubstate |
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State * |
s | ) |
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◆ addSubstate() [3/3]
void scxml4cpp::StateMachine::addSubstate |
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State * |
s | ) |
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◆ getId() [1/3]
const std::string & StateMachine::getId |
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const |
◆ getId() [2/3]
const std::string& scxml4cpp::StateMachine::getId |
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const |
◆ getId() [3/3]
const std::string& scxml4cpp::StateMachine::getId |
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const |
◆ getInitialTrans() [1/3]
std::list< Transition * > & StateMachine::getInitialTrans |
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◆ getInitialTrans() [2/3]
std::list<Transition*>& scxml4cpp::StateMachine::getInitialTrans |
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◆ getInitialTrans() [3/3]
std::list<Transition*>& scxml4cpp::StateMachine::getInitialTrans |
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◆ getParallel() [1/3]
std::list< State * > & StateMachine::getParallel |
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◆ getParallel() [2/3]
std::list<State*>& scxml4cpp::StateMachine::getParallel |
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◆ getParallel() [3/3]
std::list<State*>& scxml4cpp::StateMachine::getParallel |
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◆ getSubstates() [1/3]
std::list< State * > & StateMachine::getSubstates |
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◆ getSubstates() [2/3]
std::list<State*>& scxml4cpp::StateMachine::getSubstates |
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◆ getSubstates() [3/3]
std::list<State*>& scxml4cpp::StateMachine::getSubstates |
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◆ isEmpty() [1/3]
bool StateMachine::isEmpty |
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◆ isEmpty() [2/3]
bool scxml4cpp::StateMachine::isEmpty |
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◆ isEmpty() [3/3]
bool scxml4cpp::StateMachine::isEmpty |
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◆ reset() [1/3]
void StateMachine::reset |
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◆ reset() [2/3]
void scxml4cpp::StateMachine::reset |
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◆ reset() [3/3]
void scxml4cpp::StateMachine::reset |
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◆ setFinalState() [1/3]
void StateMachine::setFinalState |
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State * |
finalState | ) |
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◆ setFinalState() [2/3]
void scxml4cpp::StateMachine::setFinalState |
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State * |
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◆ setFinalState() [3/3]
void scxml4cpp::StateMachine::setFinalState |
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State * |
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◆ setId() [1/3]
void StateMachine::setId |
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const std::string & |
id | ) |
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◆ setId() [2/3]
void scxml4cpp::StateMachine::setId |
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const std::string & |
id | ) |
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◆ setId() [3/3]
void scxml4cpp::StateMachine::setId |
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const std::string & |
id | ) |
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◆ setInitialState() [1/3]
void StateMachine::setInitialState |
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State * |
initialState, |
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Action * |
a |
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◆ setInitialState() [2/3]
void scxml4cpp::StateMachine::setInitialState |
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State * |
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Action * |
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◆ setInitialState() [3/3]
void scxml4cpp::StateMachine::setInitialState |
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State * |
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Action * |
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◆ setParallel() [1/3]
void StateMachine::setParallel |
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std::list< State * > & |
parallel | ) |
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◆ setParallel() [2/3]
void scxml4cpp::StateMachine::setParallel |
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std::list< State * > & |
parallel | ) |
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◆ setParallel() [3/3]
void scxml4cpp::StateMachine::setParallel |
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std::list< State * > & |
parallel | ) |
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◆ setSubstates() [1/3]
void StateMachine::setSubstates |
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std::list< State * > & |
substates | ) |
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◆ setSubstates() [2/3]
void scxml4cpp::StateMachine::setSubstates |
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std::list< State * > & |
substates | ) |
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◆ setSubstates() [3/3]
void scxml4cpp::StateMachine::setSubstates |
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std::list< State * > & |
substates | ) |
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The documentation for this class was generated from the following files: